You can also see the difference between simply stretching the image and scaling it with waifu2x. Here is the same example tileset I used to make it MV compatible. To be more productive, I committed to doing a build of my game every month on the 21st. But here is a download link for the battle system in the video. This way, we managed to increase the scale without losing any quality. Making action battle systems is an advanced technique, so you may not understand some things. Since this resolution was bigger than we needed, we used GIMP editor to scale it from 100% to 75% to get the exact MV resolution. ![]() Its not as if that isnt glaringly obvious. Well, DUH The tile sheets are 16 tiles wide and the editor displays the tilesets to a width of 8 tiles, left half of the sheet on top, right on the bottom. ![]() True to my creed, it has always been public ( the public demo is not compiled). That's why I had to create most of these tiles myself. We first used upscaling technique generated by Deep Convolutional Neural Networks algortihm in waifu2x website and doubled the resolution of our image. On one of the tilesets, when i place somthing around the bottom left, it appears much further up on the far right of the tileset in the game. (It's natively 16x16 tiles.) This will significantly contribute to the making community, because Pokmon tilesets based on an ancient / medieval era are very rare. It would make the image low quality and blurry. We needed to increase the resolution of the tileset according to this percentage but we couldn't simply stretch it by changing its size in an image editor such as GIMP or Photoshop. This number is 50% higher in MV which is 48x48. Tiles for creating decrepit/abandoned rooms, hospitals and torture chambers. Features: A smooth, painterly style with a variety of fine details. RPG Maker VX Ace is using tile size as 32x32 pixels. With this pack, you can create inner maps that range from slightly creepy to truly horrifying. Now we can use it to create our game in MV properly. (The icon with the multi-colored shapes on the top bar). Open your VX project, and open the resource manager. Save the tileset somewhere that you can find it and name it 'Tile E.' 3. ![]() Aaand that's it! We have successfully transformed RPG Maker VX Ace asset to MV. Find the tileset that you want to import, they can be found online or can be made.
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